Here below are 5 sketches from exhibitions individually.
Tuesday, August 16, 2011
Task 4 My Design Career
Simply, this is my essay below.
My Design Career
Kosuke Fujisawa
Since my childhood, playing and toys have been big part of my life. Even now, I sometimes go to buy some toys or just do online shopping related to my favorite TV shows. That is because it is one of my hobbies and, most simply, it makes me enjoy. They are not just for children in terms of having visual impact and interesting functions even adults could be attracted. Although this is because the companies have to attract parents, the attempt has been succeeded and everyone can enjoy with these toys nowadays.
Therefore, I would want to become a toy designer. Such an aim has been in my head since a few years ago. Once I found I like playing with toys, I also started to think of making toys, which can give small children the chance to learn or develop their ability of imagination through “playing”. This is because I think playing is one of the fundamental factors in human activity. Also, learning something by enjoying is even better for children. Both of my parents are teacher in primary school but they have preceded a lot of programs of teaching children with fun, because they know it is much better than just making children sit down and read books. Physical experience sometimes has more meaningfulness than ordinary study style. So, I want to design something interesting to play but useful for the development of children as well.
The reason why I chose Industrial design at UNSW is, first of all, it would be the best to study this category of design, the nearest field, for such my future career where I would be required to make products. Also, in order to catch as many customers as possible, I would have to keep getting unique ideas, that children and their parents feel like getting my products. I must have a variety of knowledge and ability, and this time right now studying at university is the best period to have a look at many things to broaden my eyesight, perspective and range of my idea for imagination. I want to get a job in a toy company as I mentioned at first to make many kinds of toys for children but also for the fun for myself, to be honest. I believe I can give children many opportunities to learn something from my side in terms of providing problem solutions, the most suitable definition of how designer should be.
In the last part, I want to mention about how I would like to spend the rest of my university life. Although I wrote I like to play, I sometimes become too serious for my given assignments and exams and feel frustrated. So, I would like to try enjoying that study as much as possible so that I can come up with better way to process if there is anything like that. Also, I have found that time management is quite important for everything around me such as university, work, and private time. So I think I should keep that in mind in every moment.
My Design Career
Kosuke Fujisawa
Since my childhood, playing and toys have been big part of my life. Even now, I sometimes go to buy some toys or just do online shopping related to my favorite TV shows. That is because it is one of my hobbies and, most simply, it makes me enjoy. They are not just for children in terms of having visual impact and interesting functions even adults could be attracted. Although this is because the companies have to attract parents, the attempt has been succeeded and everyone can enjoy with these toys nowadays.
Therefore, I would want to become a toy designer. Such an aim has been in my head since a few years ago. Once I found I like playing with toys, I also started to think of making toys, which can give small children the chance to learn or develop their ability of imagination through “playing”. This is because I think playing is one of the fundamental factors in human activity. Also, learning something by enjoying is even better for children. Both of my parents are teacher in primary school but they have preceded a lot of programs of teaching children with fun, because they know it is much better than just making children sit down and read books. Physical experience sometimes has more meaningfulness than ordinary study style. So, I want to design something interesting to play but useful for the development of children as well.
The reason why I chose Industrial design at UNSW is, first of all, it would be the best to study this category of design, the nearest field, for such my future career where I would be required to make products. Also, in order to catch as many customers as possible, I would have to keep getting unique ideas, that children and their parents feel like getting my products. I must have a variety of knowledge and ability, and this time right now studying at university is the best period to have a look at many things to broaden my eyesight, perspective and range of my idea for imagination. I want to get a job in a toy company as I mentioned at first to make many kinds of toys for children but also for the fun for myself, to be honest. I believe I can give children many opportunities to learn something from my side in terms of providing problem solutions, the most suitable definition of how designer should be.
In the last part, I want to mention about how I would like to spend the rest of my university life. Although I wrote I like to play, I sometimes become too serious for my given assignments and exams and feel frustrated. So, I would like to try enjoying that study as much as possible so that I can come up with better way to process if there is anything like that. Also, I have found that time management is quite important for everything around me such as university, work, and private time. So I think I should keep that in mind in every moment.
Task 3 Design Confusion
just about use of cooking tongue. it was so confusing locking itself or not, so I came up with some solutions to make it clear. I like its function, and think it is just a problem with its visual communication. Therefore I did not have to fix the whole function and just did add a few things to help visualizing. From this task, I learnt that there are much more complex products than I expected and I still have so many chances to solve those problems. this is because I was partly believing that things existing in the market have already been designed professionally and I cannot help improving those products. However, it was wrong to say so and I want to look at every single product more carefully and also keep thinking how I can change or improve them If I have chance to do.
Tuesday, August 2, 2011
design excellence
my product is Grundig Trio Touch, simply iPhone speaker.
However, beside its connecting function, there are heaps of other attractive, fun and pleasurable functions by itself.
here is my poster.
In terms of visual approach and communication, it has various kinds of advantageous points but all in simple appearance, rather than the other ordinary speakers have.
To sum up, I would like to have one if I got iPhone. It looks professional (should work professionally too!!)
However, beside its connecting function, there are heaps of other attractive, fun and pleasurable functions by itself.
here is my poster.
In terms of visual approach and communication, it has various kinds of advantageous points but all in simple appearance, rather than the other ordinary speakers have.
To sum up, I would like to have one if I got iPhone. It looks professional (should work professionally too!!)
Sunday, July 31, 2011
David Kelley: Human-Centered Design (Task 1b)
We normally focus on products and objects in terms of technological involvement. Human-centred design is the approach to the design involving behaviors, personalities and products. Therefore it makes us more enjoyable when we encounter those products.
Kelly showed some videos concerning products, services and the environment. At PRADA New York, scanner has an important role to communicate with customers. For instance, if customer gets interested in a product, the scanner shows how she could fit with other items. Also, in dressing room, more information will be provided by touching the screen, so that customer can check what to fit as well.
In the next video, there is one interesting device at London Science Museum. Active games on the big screen are placed on the table for multiple players. Also, huge screen fulfilled with lines displays the feedback from visitors. Such line design is based on London subway system. In the last video, funny room is showing up. It has the cubes all around involving various kinds of elements such as flower base and fish tank. All the things in the room are creative and eye-catchy.
I liked a product named spy fish, which is a small camera-built hovercraft seeking under the water as well as what scuba divers do. You can watch the video by its camera on live. Also, it is attached with a remote controller up to your desire where to go.
During the video, all he mentioned was the design with fun, enjoyment and pleasure. One of his known designers did manufacturing business in Kenya for the local people and the sales on the product are non-profit in fact. So in this point, it is obvious that Kelley focuses on human, people, living etc. to connect to design rather than business markets. This could be because he knows or believes that the design with such features would be more trust-worthy for consumers.
I think the idea of human-centered design is quite important as Kelley mentioned. It is because we design products for people. I want to see people feel pleasure and happiness. We have just started project of design product having more pleasure to use but the video refreshed my mind what is primary to consider. I need to refine my idea more and more for the best human-centered design.
Kelly showed some videos concerning products, services and the environment. At PRADA New York, scanner has an important role to communicate with customers. For instance, if customer gets interested in a product, the scanner shows how she could fit with other items. Also, in dressing room, more information will be provided by touching the screen, so that customer can check what to fit as well.
In the next video, there is one interesting device at London Science Museum. Active games on the big screen are placed on the table for multiple players. Also, huge screen fulfilled with lines displays the feedback from visitors. Such line design is based on London subway system. In the last video, funny room is showing up. It has the cubes all around involving various kinds of elements such as flower base and fish tank. All the things in the room are creative and eye-catchy.
I liked a product named spy fish, which is a small camera-built hovercraft seeking under the water as well as what scuba divers do. You can watch the video by its camera on live. Also, it is attached with a remote controller up to your desire where to go.
During the video, all he mentioned was the design with fun, enjoyment and pleasure. One of his known designers did manufacturing business in Kenya for the local people and the sales on the product are non-profit in fact. So in this point, it is obvious that Kelley focuses on human, people, living etc. to connect to design rather than business markets. This could be because he knows or believes that the design with such features would be more trust-worthy for consumers.
I think the idea of human-centered design is quite important as Kelley mentioned. It is because we design products for people. I want to see people feel pleasure and happiness. We have just started project of design product having more pleasure to use but the video refreshed my mind what is primary to consider. I need to refine my idea more and more for the best human-centered design.
Friday, July 22, 2011
Don Norman: Emotional Design (Task 1a)
This post is about the first Video Blog task of Emotional Design by Don Norman. During his speech, Norman mentions about the new view of what the beauty and the emotions are. He says that the design, (or could be anything) should be that people can be positive by touching and feeling those.
He had an impression to the Japanese knife in terms of its shape (saying "beautiful"), balance (feels good) and function (excellent sharpness).
His passion is all towards the fun. For example, he defines brain-storming as the method of making us happy. Thus when the problem in our head is solved, that is the moment we feel happy. That should be emotional satisfaction of us. In addition, he explained about such satisfaction by raising the example of a car up. He seems pretty happy about the well-designed appearance of inside the car. All the components are round and organized. Therefore, how those are placed is also the key point of feeling happy, I guess.
In our case as designer, we can achieve that people (clients) feel happy about our design by our emotionally successful ideas. We can feel happy as well because we figure the solution about the best idea out.
Therefore, it is important for us to be creative not only about how functional, or any physical excellence our designs are, but also about how emotionally we can communicate with people so that they can feel good to use it. That is the wonderful part of the design.
In my thought, good design should come with a good appearance first, however if we have only that point, it is never enough to achieve the emotional satisfaction. We need everything. Those are like function, balance, etc.. So I can say that Norman points the quite important issue out. All I need to do first is maybe having fun. This is because if I did not design with fun, enjoyment or something similar, my products will surely not be interesting in terms of not satisfying you.
In order to enjoy my design, I think I need the vital spec with me such as the general skills about design. So I must be fine with technical drawings, marker sketching, model making etc.. And then I can start enjoying my design. Therefore, I feel the time is never enough to build up myself. Design is fun and I want to enjoy more. I will never forget this “emotion”.
He had an impression to the Japanese knife in terms of its shape (saying "beautiful"), balance (feels good) and function (excellent sharpness).
His passion is all towards the fun. For example, he defines brain-storming as the method of making us happy. Thus when the problem in our head is solved, that is the moment we feel happy. That should be emotional satisfaction of us. In addition, he explained about such satisfaction by raising the example of a car up. He seems pretty happy about the well-designed appearance of inside the car. All the components are round and organized. Therefore, how those are placed is also the key point of feeling happy, I guess.
In our case as designer, we can achieve that people (clients) feel happy about our design by our emotionally successful ideas. We can feel happy as well because we figure the solution about the best idea out.
Therefore, it is important for us to be creative not only about how functional, or any physical excellence our designs are, but also about how emotionally we can communicate with people so that they can feel good to use it. That is the wonderful part of the design.
In my thought, good design should come with a good appearance first, however if we have only that point, it is never enough to achieve the emotional satisfaction. We need everything. Those are like function, balance, etc.. So I can say that Norman points the quite important issue out. All I need to do first is maybe having fun. This is because if I did not design with fun, enjoyment or something similar, my products will surely not be interesting in terms of not satisfying you.
In order to enjoy my design, I think I need the vital spec with me such as the general skills about design. So I must be fine with technical drawings, marker sketching, model making etc.. And then I can start enjoying my design. Therefore, I feel the time is never enough to build up myself. Design is fun and I want to enjoy more. I will never forget this “emotion”.
Monday, July 18, 2011
studio IDES 1031
this is the beginning of the studio 2011.
I am currently excited, motivated but also anxious a bit.
All I will do is doing my best with the biggest effort and well-organized time management.
Work most efficiently.
Kosuke Fujisawa
I am currently excited, motivated but also anxious a bit.
All I will do is doing my best with the biggest effort and well-organized time management.
Work most efficiently.
Kosuke Fujisawa
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